The purpose of this project was to get familiar with the RenderMan Shading Language. For this, I shaded and rendered a Carousel Horse using mental ray and maya shaders. Then I tried to replicate the horse using custom renderman shaders. I used the sources listed below to understand and get started with RSL.
For this project I focused a lot on interior lighting and using image textures for different surfaces. Strangely, the scene did not have any groups or hierarchies instead similar objects were part of a single mesh. For example, all the cabinets were a single mesh. This made things a lot more difficult to shade. I […]
This project involved dealing with caustics and using refractive materials to make jewels. To shade this scene, most of the materials used were mental ray materials. The gold shader was the first thing I worked on. I tried using a blinn material with ramps and noise because it was going to be used for a […]
The goal of this project was to explore procedural texturing and UV mapping in Maya using a fruit bowl model. The fruit bowl model was taken from challenge number 1 on 3drender.com. I used more of procedural texturing than UV mapping due to the number of NURBS objects in the scene. I started by exploring […]
The purpose of this project was to explore lighting and surfacing in Maya. The model of a Wacom stylus on a table top was provided for the same. I started off by creating separate materials for different parts of the stylus. The button, tip and the eraser use the same glossy type of a material. […]
This project involved implementing a ray tracer with reflection, anti-aliasing using super-sampling and spherical inverse mapping. Results obtained for each feature are displayed separately along with the final result.